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Recent Posts

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1
Environment models / Re: Importing Real-World Location
« Last post by forum_admin on March 23, 2025, 10:02:09 PM »
Hello, apologies for the delay!

Is this an elevation map that you are trying to import? If so, the best way is generally to use a heightmap and texture (See https://www.bridgecommand.co.uk/Doc/WorldFileSpec.php) This should avoid problems with the texture not being loaded.

If you do want a 3d model, the 3ds format as used in Bridge Command should support textures. I'm afraid I'm not familiar enough with blender to know what set of options are needed. Quite a lot of other formats are also supported, including .obj (see the full list at https://irrlicht.sourceforge.io/?page_id=45#supportedformats), so it might be worth trying a few different options. Although a lot of the models used in Bridge Command are .x format, I don't think there's a lot of support in modern tools for exporting to this format any more.

Please let me know how you get on, and I may be able to provide more advice depending on exactly what you are trying to do.
2
Environment models / Importing Real-World Location
« Last post by jhnyx on March 04, 2025, 02:50:12 PM »
Hello, I'm interested in modifying Bridge Command, specifically the environment, to include a real-world location from my country. I used RenderDoc to extract the 3D data and imported it into Blender. My goal is to integrate this custom environment into the game. Is it possible?

Edit:

I successfully imported my custom 3D environment into Bridge Command, but I encountered a problem—my model appears completely white. The textures from the original data (extracted via RenderDoc from Google Maps) seem to have been lost.
Does the 3DS format used in Bridge Command support textures, or do they need to be manually applied after import?
If textures are supported, how can I ensure they are properly exported from Blender?
Would DirectX (.X) be a better format for preserving textures, and if so, is there a recommended way to export it from Blender?
3
Bridge Command General Support / Re: Add/Modify sounds like the engine
« Last post by jhnyx on October 22, 2024, 12:13:05 PM »
Thank you for the detailed reply.
4
Bridge Command General Support / Re: Add/Modify sounds like the engine
« Last post by forum_admin on October 21, 2024, 01:02:19 PM »
Hello, for an existing ship, you can change or add the files BWave.wav for the wave sound, Horn.wav, Alarm.wav and Engine.wav within the own ship's folder (e.g. Models\Ownship\Protis\Engine.wav). If any of these are not present, Bridge Command will use the files in the Sounds folder in the installation directory.

If you want to change for an existing ship, you can either change the existing files, or copy the whole ship model into the local user directory (on windows this is "%appdata%\Bridge Command\5.9\Models\Ownship"), and change the files there.

Bridge Command uses Libsndfile to read the sound files, so most formats should be supported, please see http://libsndfile.github.io/libsndfile/formats.html.

However, note that all of the sound files must have the same number of channels (stereo or mono), and the same sample rate. We currently assume that the files have a .wav extension. If this is a problem, it's probably quite easy to recognise other extensions.
5
Bridge Command General Support / Add/Modify sounds like the engine
« Last post by jhnyx on October 20, 2024, 06:01:25 PM »
Hello, how do I replace the sounds used like the engine of existing default ship or add a custom ship with its own engine sound? What sound formats are compatible? Is it possible also to replace other sounds like wave, horn and alarms?
6
Development / Re: Creating a controller program
« Last post by hadi23 on August 01, 2024, 11:06:20 AM »
Hello evryone,

can someone provide me the source code for BC 4.7 version please?

i have problems with MC messages data encoding

Thank you
7
Development / Re: Creating a controller program
« Last post by hadi23 on July 25, 2024, 09:26:26 AM »
I tried to send Bc messages to 3d "secondary display " the other one was in networked main but thers is overloop (the main one is sending BC messages and i also send BC messages from my script).

but i tried to only send BC and SC messages to Secondry display (without starting bridgecommand in networked main) but the secondary display does not launch when i send the messages.

or the secondary display launches if and only if Bridgecommand is started on networked main ?
8
Development / Re: Creating a controller program
« Last post by forum_admin on July 18, 2024, 10:09:06 PM »
Hi, I don't have a copy of huckleberry's code, it might be best if you try sending a PM? If this doesn't work, let me know, but it is quite a while since I have worked on version 4.7!
9
Development / Re: 5.9.7 and 5.8.9 are missing from releases
« Last post by forum_admin on July 18, 2024, 10:05:37 PM »
Thanks, I've just added them.
10
Development / 5.9.7 and 5.8.9 are missing from releases
« Last post by Johan on July 17, 2024, 11:41:51 PM »
5.9.7 and 5.8.9 (Source code) are missing from releases
https://github.com/bridgecommand/bc/releases
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