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Environment models / Re: Importing Real-World Location
« Last post by forum_admin on March 23, 2025, 10:02:09 PM »Hello, apologies for the delay!
Is this an elevation map that you are trying to import? If so, the best way is generally to use a heightmap and texture (See https://www.bridgecommand.co.uk/Doc/WorldFileSpec.php) This should avoid problems with the texture not being loaded.
If you do want a 3d model, the 3ds format as used in Bridge Command should support textures. I'm afraid I'm not familiar enough with blender to know what set of options are needed. Quite a lot of other formats are also supported, including .obj (see the full list at https://irrlicht.sourceforge.io/?page_id=45#supportedformats), so it might be worth trying a few different options. Although a lot of the models used in Bridge Command are .x format, I don't think there's a lot of support in modern tools for exporting to this format any more.
Please let me know how you get on, and I may be able to provide more advice depending on exactly what you are trying to do.
Is this an elevation map that you are trying to import? If so, the best way is generally to use a heightmap and texture (See https://www.bridgecommand.co.uk/Doc/WorldFileSpec.php) This should avoid problems with the texture not being loaded.
If you do want a 3d model, the 3ds format as used in Bridge Command should support textures. I'm afraid I'm not familiar enough with blender to know what set of options are needed. Quite a lot of other formats are also supported, including .obj (see the full list at https://irrlicht.sourceforge.io/?page_id=45#supportedformats), so it might be worth trying a few different options. Although a lot of the models used in Bridge Command are .x format, I don't think there's a lot of support in modern tools for exporting to this format any more.
Please let me know how you get on, and I may be able to provide more advice depending on exactly what you are trying to do.